Harper

Harper is the First Citizen and de facto civic leader of the city-state of Stratopol. As an enterprising bureaucrat and civil servant, Harper foresaw the disaster that would soon befall her original home plane of Uszaria, and led a team of archmages in the construction of an asteroid city to safeguard her fellow citizens. After a few thousand years of lonely existence in high orbit around Uszaria, the city was curated by the Magnificent as part of his Isles. Harper now stands as the immortal patrician of her grand experiment, keeping her people safe from the pressures of the Magnificent Isles surrounding them and establishing Stratopol as a towering beacon of culture, trade, and mystery.

Appearance
Harper appears to be a tan-skinned human woman in her fifties, of unremarkable build and countenance but in excellent physical condition. Her hair is shoulder length and dark brown with substantial grey streaks. She typically wears multilayered robes of blue, white, and gold, including a hood, and lots of jewellery. She carries a sword; it's ceremonial and she prefers not to use it, but it is a real weapon, should the need arise.

While on Stratopol, Harper can also manifest herself through stonework, streetlamps, and other elements of the city, in which case she could look like just about anything.

Powers and Abilities
Harper has a powerful bond with the city of Stratopol, to the extent that her being is partially merged with it. She's still capable of travelling outside the city, and indeed planeswalking, but, within it, she is at the height of her power. She has an instinctive awareness of anything happening on Stratopol or its satellite Isles that the city deems important. She is also the architect of the city's underlying systems and the magical intelligences that automate parts of it; she knows the whole structure inside and out from memory, and, in an emergency, she can override any part of it easily from her quarters within Civic Spire.

Even outside her city, Harper is a formidable being, with substantial innate magical talent honed by seven thousand years of learning and experience. She has incidental knowledge of countless magical disciplines, but her speciality is chronomancy, in particular the manipulation of timestreams on a local level. As well as speeding up, slowing down, and sometimes reversing time, she can effectively rewrite reality on a small scale by making targeted edits to an area's recent past. These edits are accompanied by brief audiovisual "stutters" and other sensory glitches (natives of high-tech planes have likened it to defective video equipment). Harper uses her personal magic sparingly, but an embattled First Citizen is possibly the most dangerous single entity in the Magnificent Isles.