Krell Project

The Krell Project was a scientific endeavor on Novea occurring before and during the events of Relidon. The Krell Project sought to create unstoppable war machines as a way to finally end war that had been raging for centuries on the plane.

Types of Krell
Krell come in three main forms:


 * Magically programed Krell golems.
 * Krellsuits, suits of armor that make the pilot as fast, as strong, and as deadly as a Krell golem, while being able to use human responses instead of preprogrammed ones.


 * Integrated or symbiotic Krell, irreversible fusions of a Krell and a pilot that, theoretically, have the strengths of both and the weaknesses of neither. In practice, it massively depends on how well the pilot and programming compliment each other, and can result in perfect soldiers, unpredictable monsters, or just kill the pilot.

Known Krell Frames

 * Tactical Retribution Engine, golems designed as shock troops to inflict heavy damage.
 * Attrition Engine, suits designed to protect soldiers and civilians and allow them to weather sieges more effectively. During the rise of Vaask, these would be used as enforcers.
 * Negotiation Interface Representative, units that could be golems or symbiotes, designed primarily as defensive units used to ensure negotiations go smoothly. During the rise of Vaask, these would be used as a police force rather than a military one.
 * TREANIR, Tactical Retribution Engine and Attrition/Negotiation Interface Representative, an attempted symbiotic Krell that would be able to handle multiple aspects of warfare. Ultimately the only successful attempt at this cause Trea Anir to spark, and none of these were ever deployed on Novea.